Enemies caught outside of the ring take true damage equal to 6% − ∞% (based on seconds) of their maximum health and are inflicted with 0% − ∞% (based on seconds) Grievous Wounds and shielding reduction.The ring moves in 5 second intervals it will close in over 5 seconds then stop for the same duration, repeatedly until it reaches the center.It spawns 30 seconds after a combat round starts. The Ring of Fire, a damaging area of effect, starts closing in from the edge of the arena's battlefield toward the center.8% of their maximum health, as well as refunds 20% of the total cooldown of each of their abilities *. Each hit against a plant grants the attacker a heal equal to 6% of their maximum health and a stackable shield equal to 7.This plant has 3 health and takes 1 damage from each basic attack.Power Flowers, a plant unique to the arena, will occasionally spawn on the battlefield.Arcane Sweeper: Summons a mist over the target location for 5 seconds, granting sight of the area and revealing enemy traps within for the same duration (30 second cooldown, disabled for the first 120 seconds of the game).The trinket slot is permanently occupied by Arcane Sweeper.Flee can be exchanged with unique spells granted by Augments.Flee: Grants 40% bonus movement speed for 2 seconds, increased by an additional 20% for each enemy champion you are facing away from.Selecting either of them simply swaps their order. Flash permanently occupies one of the summoner spell slots, while the other slot defaults to the Flee spell.Some keystones runes are accessible through Augments. All champions are revealed at the end and the game starts after 10 seconds.The second row of players then pick their champion blind as well.Picked champions are revealed and the second pick phase is incurred. The first row of players then pick their champion blind the same champion can be picked by multiple players in this phase.Each phase lasts for 30 seconds (or end prematurely when all selections are locked). Champion select uses a two-phase blind 8-ban draft.There are no rating restrictions in private matches. A full party of 8 players can queue together for an unrated game.Players with an 8,100 Rating or higher can queue with only 1 other player, and players must be within 1,000 rating of one another to queue together.At 3 players, one must be matched with a random player. To master Zed take also a look on Zed builds and runes for Zed. ConclusionĪnalyze the available data and learn how to beat Zed. Let's take a look of Zed lane and match outcome for specific matchups.Ĭonsidering the lane outcome and the match outcome of a specific matchup, might enable you to find the right counter for Zed. The lane outcome of Zed consists of three outcomes: Win, Loss or Draw. Therefore we provide an overview (see table Lane Outcome) where you can see the lane outcome of Pros who played Zed. When looking at Zed counters you will notice that win rates alone are not conclusional. Learn how to counter pick Orianna to get another perspective on the data. Zed has 11 wins and 6 losses in this matchup. The matchup Orianna vs Zed occured 17 times. Looking at the matches from Pros (see table Pros counter picked Zed) we can see that they picked Orianna most often to counter pick Zed. Champions used by Pros to counter pick Zed It is important to see whether Pros counter picked Zed or whether they played as Zed. This Zed counter data is based on matches played by Pros on patch 13.24 and previous ones. If you want to know how to counter Zed then you need to take into account the best picks vs Zed and the worst picks vs Zed. You can already win in champion select with the right counters for Zed. Use win rate, gold difference and creep score difference at minute 10 to find the best Mid champion who counters Zed. We will look at champions who are strong against Zed and who are weak against Zed.
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